Vast persistent universe with thousands of players. How much debris is left after a unit has been destroyed If ships are destroyed during an attack, a percentage of the cost of the units destroyed will be converted into debris which will remain at the location of the attack. This guide advocates deploying a more efficient fleet than one’s rival under the term Small Fleet Doctrine. If you share the same computer/IP address with someone, just play on a different game server, or request a IP share permission (you will need to comply with some rules). Expand your empire, research new technologies, trade with other players, form alliances, fight epic battles and much more Highly addictive space strategy game in real-time. Each recycler automatically will take 10 credits per hour from the debris pile. Astro Empires is a game of military economy. Only one account per game server is allowed. However, if there comes a time when we feel it necessary to restart or even close the game, we promise to give you as much notice as we possibly can. We anticipate a long life for Astro Empires game, and we will always try to improve the game. How long will the Astro Empires game last? When you are offline, your bases and fleets stay in the world and continue to perform the orders you have allocated to them. Whether you are online or not, time never stops. This means that Astro Empires is open around the clock, 7 days a week. You write the history.Īll that is required to play Astro Empires is a web browser and an internet connection.Īstro Empires is played in a persistent universe. You start at your home planet, from there you can build your own Empire. Note: Shipyard 20 (1) means that it requires Shipyard Level 20 and Orbital Shipyard Level 1. Biggest unit, can’t use jump gates, gives +10 power and armour to fleet. There are lots of combat fleet configurations, we will build a small one in this mission composed of 1 Frigate and 4 Fighters, and moving it. Each Recycler unit can collect 10 credits in debris per hour, at the half hour mark. I don't have to fully break down my sofa or my fridge, loosing parts of it, and then reconstruct it from it's base parts every time I have to move apartments.Astro Empires is a MMOG (Massive Multiplayer Online Game), which you can play in your web browser.Īstro Empires is strategical space game, you build bases, space fleets, research new technologies, fight battles, make alliances, and much more. Astro Empires is a browser-based real-time sci-fi strategy MMO featuring primarily text-based gameplay. Huge combat unit, gives +5 power and armour to fleet. You can also attack others players fleets and recycle the debris with Recycler units, to get credits. You can keep the recycler - it could be a more harsh resource loss if you want, and could be used as a way to permanently delete a constructed thing.Īs a side note - though I hate 'realism' arguments, it is kind of weird having to use the recycler as a step in moving things. or even mildly future resistant.Īlso: Only allowing buildings to be moved a short distance doesn't address the problem at all, so please abandon that plan. Now when a player fleet visits a region the game saves the astro types and bases during 90 days. Implemented adjustment in the recycler on/off state when 2 fleets merge. But I still did it because I didn't know how to lay things out (and I still don't) effectively and in a way that is future-proof. Known wormholes are now listed on the Empire/Reports section. and I've done that anyway, a few times, using and waiting for the recycler to give me back most of what I spent. It's cool to be able to pick everything up and do a total redesign from scratch. Or better yet, hold them in inventory Dyson Sphere style. Just let people pick up buildings and place them down again. The fact that I have to go through multiple steps just to move something is very frustrating. Especially as new technologies unlock frequently and new options lead to new desired layouts. The inputs and outputs are all in different places on each of your structures, all of which are differently shaped themselves - it is not at all intuitive where things should be placed to avoid power+conveyor spaghetti, so we need to be able to experiment and move things around. I found myself turning off the demo rather than continuing to play, more than once, due to the frustration of having to go through several steps to just move something. I agree with the above posts, particularly on the points of it discouraging experimentation.
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